Halo: Reach, A Seasoned Gamer’s Review


September 14, 2010…A day that perhaps changed the world of gaming with one of the biggest releases of all time, Halo: Reach, one of the most anticipated games of this day and age. The Halo series began in late 2000 with the release of Halo: Combat Evolved. At the time of its’ release, Halo: CE was absolutely groundbreaking, both in graphical quality and gameplay.

A decade later, we see the release of Reach. For those of us that have been playing since the Halo:CE days, its like a dream come true. I believe that Reach delivered far and beyond what anyone expected. The campaign comes close to bringing tears to your eyes and the gameplay goes back to its amazing roots and plays almost identically to Halo: CE, the health system is just like Halo: CE’s and we also see the return of the beloved Halo: CE Magnum that fires as fast as you can pull the trigger (oh so satisfying). All this coupled with the new “Armor Abilities” mechanic and ridiculously detailed graphics make for some pretty (outrageously epic, awe-inspiring, ground-shaking, mind-blowing) fun and intense gameplay.

One of the main new features that come along with Halo:Reach is the “Armor Abilities” mechanic that I spoke of earlier. This feature allows the player to have one special “power” for his/her character that lasts for a short period of time. The powers are as follows;

  • Sprint – Umm… You run fast!
  • Armor Lock – Produces an impenetrable shield that envelops your character
  • JetPack – Do I really need to explain?
  • Invisibility/Active Camo – Makes purple monkeys appear that eat your enemies..No, just kidding, it makes you invisible obviously
  • Evade – Similar to Sprint, but you duck and roll to get around quickly or dodge oncoming sticky ‘nades
  • Hologram – Allows you to send out a holographic copy of yourself to trick your enemies (it works quite well and will annoy the #?! out of you when you are against people that know how to use it efficiently..)
  • Drop Shield – Your Spartan drops his shield and does a picture-perfect bend and snap to pick it up, distracting your enemies in the process so that your allies can take them out as they gawk at your seductive pose. This method is best when used by a female Spartan. On a serious note though, you deploy a 10m shield around you that deflects bullets, similar to the bubble shield from Halo 3.

As I’m sure you can imagine, these abilities add a lot to the gameplay and entertainment value of this game. If you are smart, you can use them to turn the tide of the battle. If you aren’t smart, you can provide your fellow players with some great entertainment by rolling off the edge of the map with Evade, or awkwardly armor-locking in the middle of the battlefield while everyone just stares at you, wondering what the #?*! you are doing.

And, as I mentioned before, the campaign is…breathtaking. It begins with the Covenant (a nasty alien race) invading Reach – our last refuge from the Covenant. While being our last refuge, it is also our last hope. If Reach falls..the human race falls.

So by now I am sure you are completely envious of the fact that I have this game and you don’t! So, go out and buy it! I can assure you that you won’t be disappointed. I’ve spent *way to much time* playing video games of all sorts and I can honestly say that Halo: Reach is one of my all-time favorites.


Source by James G Harrison

Written by K.lisa

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